Framer WebGL Shader Background — Dynamic Fullscreen GLSL Animation Component
Made with Workshop
Build your own component with AI
Description
This component renders a high-performance fullscreen WebGL shader animation inside Framer using a fully custom GLSL fragment shader. It supports reactive controls, viewport-based pausing, and dynamic uniforms such as time, iterations, speed, and scale.
Designed for Framer projects that require GPU-accelerated visual effects, this component draws a fullscreen quad and runs a radial, multi-iteration shader producing a vibrant ray-based energy field effect.
The system uses requestAnimationFrame, device-pixel-ratio scaling, WebGL blending, resize observers, and cleanup logic to ensure smooth performance and memory-safe teardown inside the Framer environment.
✔️ Fully programmable GLSL fragment shader
✔️ Dynamic uniforms: time, resolution, iterations, scale, speed
✔️ Adjustable controls via Framer Property Controls
✔️ Automatically pauses when off-screen (optional)
✔️ Matches parent container size at all times via ResizeObserver
✔️ Proper WebGL context cleanup and resource disposal
✔️ Optional background layer for blending with other elements
✔️ Render-still fallback for Static Renderer Mode
Animated hero backgrounds
Reactive visualizers in landing pages
Abstract UI effects for apps or websites
Ambient animated themes
Shader-driven design systems
This component provides a plug-and-play WebGL animation pipeline for Framer — ideal for creators who want custom shader visuals without relying on heavy libraries or external engines.